6/23/2023 0 Comments Script studio tutorials" Hey, is there any way to do X? It really annoys me that I can't do X." The benefit is to be able to simply go to a forum (or script archive) and ask. The above is a pretty common but somewhat narrow minded point of view. It's the developers job to make new features or functions. "I'm a musician and/or an audio engineer, not a developer. Off topic: I can always hear some people thinking certain things when these scripting discussions come up so just to clarify some of it. As far as I can tell, Sony Vegas was the first audio workstation to ever do anything like that. Vegas was always a Windows platform only product and it used C# as one of it's scripting languages, which worked really well there, and Sony published the full API on the web. A couple of products did it later on, Tracktion, Ardour, but for most part Reaper is the only product other than Vegas (which it was initially based on) that did it somewhat early on. Scripting in audio workstations is not exactly a widespread official feature in the industry. We just have to wait and see if they publish something at some point. I spent a good bit of time trying to figure out how he did that, what method he used to do that, with no luck.īut yes, any correctly written script that's in the \scripts folder will load when Studio One starts.ĭoes there exist a list of all known classes and member functions anywhere? He changed that later and made it a protected *.package like the Studio One script packages. The first version of Studio One X was unprotected, you could just unzip it and see all of it's source code. A script written by a user can be unzipped and read to study the source code, unless the JS in it is obfuscated. Each is documented with a description of how to use it, and each has public source code that can be viewed (or copied and modified).The core script packages / dependencies that install with Studio One are protected, for obvious reasons. Onshape's Custom Feature Library contains 50 high-quality, general-use custom features from the Onshape community. View Standard Library source code Example Features You can search through the document by pressing the search button on the top navbar. Viewing the library's source is often useful for finding examples of functions and types in action. The Onshape Standard Library is open-source and freely viewable in a public Onshape document named "std". View Standard Library documentation Source code The documentation for the standard library is a useful reference for the functions and types you will use when writing FeatureScript. All functions in the Standard Library are imported by default into all new Feature Studios. The Onshape Standard library provides all of Onshape's features (like Extrude and Fillet), as well as a large number of functions and types designed to work with geometry and help build custom features. Start FeatureScript tutorials The Onshape Standard Library The FeatureScript tutorials introduce the essential concepts of writing FeatureScript, while instructing you how to construct and improve your own custom feature types. Your browser does not support the video tag. This short video shows how to create and use a new custom feature type: FeatureScript can also be used to write custom table types that gather and process data from a Part Studio.įeatureScript can be added to any new or existing Onshape document by creating a Feature Studio. Custom feature types extend this same mechanism to all users of Onshape. The standard feature types in Onshape (like Extrude, Fillet, and Helix) are already written as FeatureScript functions by our developers. The language is built into Onshape from the ground up, providing the foundation of Part Studio modeling, including robust geometric references, powerful parametric tools, and a type system with types built for math in three dimensions. FeatureScript is a new programming language designed by Onshape for building and working with 3D parametric models.
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